What Motor Lublin have left to play in Ekstraklasa 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
3 matches ahead in Ekstraklasa
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 3 matches ahead of Motor Lublin in Ekstraklasa rates 3.0 of 5 for difficulty, which the scale calls Balanced. Every fixture the model has banded in it rates even, so nothing in the run is kinder or harder than the middle of the scale. The model expects 1.48 projected xG a match from them and 4.4 of the 9 points the priced fixtures could return. The hardest of them is Radomiak Radom away, banded 3 of 5 — Balanced, against an attack rated 43/99 and a defence rated 24/99. Worth reading those figures against: the fit behind at least one of these fixtures is drawn from a thin sample of played matches.
The run at a glance
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Open the match page for Radomiak Radom
Mon 12/10 Away Radomiak Radom Ekstraklasa
3 Balanced Opponent: attack 43/99, defence 24/99Projected xG 1.42 – 1.54 Projected xPts 1.27- Radomiak Radom
- 38%
- Draw
- 29%
- Motor Lublin
- 33%
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Open the match page for Śląsk Wrocław
Sat 17/10 Home Śląsk Wrocław Ekstraklasa
3 Balanced Opponent: attack 37/99, defence 28/99Projected xG 1.64 – 1.26 Projected xPts 1.63- Motor Lublin
- 45%
- Draw
- 29%
- Śląsk Wrocław
- 27%
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Open the match page for Zagłębie Lubin
Sat 24/10 Home Zagłębie Lubin Ekstraklasa
3 Balanced Opponent: attack 25/99, defence 55/99Projected xG 1.39 – 1.16 Projected xPts 1.52- Motor Lublin
- 40%
- Draw
- 31%
- Zagłębie Lubin
- 29%
Ekstraklasa publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Ekstraklasa.
Fixture difficulty in Ekstraklasa
Reads each matchup for Motor Lublin: the band is cut from the model's chances of Motor Lublin winning and losing the match, so Motor Lublin's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 3 opponents
−0.24 xG vs league average
League rank unavailable. Only 3 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Ekstraklasa's average club, with no venue and nothing of Motor Lublin's own strength in it.
Opponents behind the figure
Next 3
−0.24 xG vs league average · over 3 fixtures
- Radomiak Radom Away −0.29
- Śląsk Wrocław Home −0.29
- Zagłębie Lubin Home −0.15
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Ekstraklasa and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.