What Beşiktaş have left to play in Süper Lig 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
3 matches ahead in Süper Lig
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 3 matches ahead of Beşiktaş in Süper Lig rates 2.0 of 5 for difficulty, which the scale calls Favourable. 2 of them rate easier than balanced, and nothing in the run rates harder. The model expects 1.63 projected xG a match from them and 5.6 of the 9 points the priced fixtures could return. The hardest of them is Trabzonspor away, banded 3 of 5 — Balanced, against an attack rated 57/99 and a defence rated 62/99.
The run at a glance
Kocaelispor home Sun 11/10
Projected xG 1.75 – 0.69 Beşiktaş win 63%
Trabzonspor away Mon 19/10
Projected xG 1.24 – 1.18 Beşiktaş win 35%
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Open the match page for Kocaelispor
Sun 11/10 Home Kocaelispor Süper Lig
1 Very favourable Opponent: attack 31/99, defence 50/99Projected xG 1.75 – 0.69 Projected xPts 2.14- Beşiktaş
- 63%
- Draw
- 26%
- Kocaelispor
- 11%
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Open the match page for Trabzonspor
Mon 19/10 Away Trabzonspor Süper Lig
3 Balanced Opponent: attack 57/99, defence 62/99Projected xG 1.24 – 1.18 Projected xPts 1.39- Trabzonspor
- 32%
- Draw
- 32%
- Beşiktaş
- 35%
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Open the match page for Başakşehir FK
Mon 26/10 Home Başakşehir FK Süper Lig
2 Favourable Opponent: attack 57/99, defence 34/99Projected xG 1.90 – 0.90 Projected xPts 2.06- Beşiktaş
- 60%
- Draw
- 25%
- Başakşehir FK
- 14%
Süper Lig publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Süper Lig.
Fixture difficulty in Süper Lig
Reads each matchup for Beşiktaş: the band is cut from the model's chances of Beşiktaş winning and losing the match, so Beşiktaş's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 3 opponents
−0.03 xG vs league average
League rank unavailable. Only 3 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Süper Lig's average club, with no venue and nothing of Beşiktaş's own strength in it.
Opponents behind the figure
Next 3
−0.03 xG vs league average · over 3 fixtures
- Kocaelispor Home −0.23
- Trabzonspor Away +0.16
- Başakşehir FK Home −0.02
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Süper Lig and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.