What Veres Rivne have left to play in Ukrainian Premier League 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
3 matches ahead in Ukrainian Premier League
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 3 matches ahead of Veres Rivne in Ukrainian Premier League rates 3.3 of 5 for difficulty, which the scale calls Balanced. 1 of them rates harder than balanced, and nothing in the run rates easier. The model expects 1.10 projected xG a match from them and 3.4 of the 9 points the priced fixtures could return. The hardest of them is Shakhtar Donetsk at home, banded 4 of 5 — Difficult, against an attack rated 70/99 and a defence rated 76/99.
The run at a glance
Kolos Kovalivka home Sat 24/10
Projected xG 1.30 – 1.32 Veres Rivne win 34%
Shakhtar Donetsk home Sat 10/10
Projected xG 0.86 – 1.71 Veres Rivne win 16%
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Open the match page for Kudrivka
Sat 03/10 Home Kudrivka Ukrainian Premier League
2 Favourable Opponent: attack 28/99, defence 23/99Projected xG 1.59 – 1.10 Projected xPts 1.70- Veres Rivne
- 47%
- Draw
- 29%
- Kudrivka
- 24%
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Open the match page for Shakhtar Donetsk
Sat 10/10 Home Shakhtar Donetsk Ukrainian Premier League
4 Difficult Opponent: attack 70/99, defence 76/99Projected xG 0.86 – 1.71 Projected xPts 0.74- Veres Rivne
- 16%
- Draw
- 27%
- Shakhtar Donetsk
- 57%
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Open the match page for Obolon Kyiv
Sat 17/10 Away Obolon Kyiv Ukrainian Premier League
3 Balanced Opponent: attack 25/99, defence 45/99Projected xG 1.13 – 1.19 Projected xPts 1.29- Obolon Kyiv
- 35%
- Draw
- 33%
- Veres Rivne
- 32%
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Open the match page for Kolos Kovalivka
Sat 24/10 Home Kolos Kovalivka Ukrainian Premier League
3 Balanced Opponent: attack 43/99, defence 44/99Projected xG 1.30 – 1.32 Projected xPts 1.33- Veres Rivne
- 34%
- Draw
- 31%
- Kolos Kovalivka
- 35%
Ukrainian Premier League publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Ukrainian Premier League.
Fixture difficulty in Ukrainian Premier League
Reads each matchup for Veres Rivne: the band is cut from the model's chances of Veres Rivne winning and losing the match, so Veres Rivne's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Next 3 opponents
+0.01 xG vs league average
League rank unavailable. Only 3 upcoming league fixtures are currently scheduled.
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Ukrainian Premier League's average club, with no venue and nothing of Veres Rivne's own strength in it.
Opponents behind the figure
Next 3
+0.01 xG vs league average · over 3 fixtures
- Shakhtar Donetsk Home +0.66
- Obolon Kyiv Away −0.45
- Kolos Kovalivka Home −0.18
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Ukrainian Premier League and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.