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Fixtures

Stoke City fixtures 2026/2027

Stoke City · Championship 2026/2027 →

What Stoke City have left to play in Championship 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.

Fixture outlook

7 matches ahead in Championship

Run difficulty 3.7 of 5 Difficult
Projected xG / match 1.03
Projected xGA / match 1.48
Projected xPts 7.1 / 21

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

What the fixtures say

The run of 7 matches ahead of Stoke City in Championship rates 3.7 of 5 for difficulty, which the scale calls Difficult. 4 of them rate harder than balanced, and nothing in the run rates easier. The model expects 1.03 projected xG a match from them and 7.1 of the 21 points the priced fixtures could return. The hardest of them is West Ham United away, banded 5 of 5 — Very difficult, against an attack rated 79/99 and a defence rated 70/99.

The run at a glance

One cell per fixture in the run, soonest first, with its difficulty band under the opponent: 1 is the most favourable and 5 the least. An empty slot is a fixture with no band, and the cell says why.

Kindest fixture

Preston North End home Sat 31/10

3 Balanced Opponent: attack 44/99, defence 26/99

Projected xG 1.29 – 1.28 Stoke City win 35%

Toughest fixture

West Ham United away Sat 28/11

5 Very difficult Opponent: attack 79/99, defence 70/99

Projected xG 0.82 – 2.01 Stoke City win 11%

Championship publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.

The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Championship.

Fixture difficulty in Championship

Reads each matchup for Stoke City: the band is cut from the model's chances of Stoke City winning and losing the match, so Stoke City's own strength and home advantage are in it.

3.7 Stoke City's run 3.0 the competition's average

Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.

Upcoming opponent strength

number 20 hardest of 24 in Championship

−0.08 xG vs league average

Over 5 upcoming league fixtures

Reads the opponents alone, whoever plays them: each one's fitted xG margin against Championship's average club, with no venue and nothing of Stoke City's own strength in it.

Opponents behind the figure

Upcoming

−0.08 xG vs league average · over 5 fixtures · number 20 hardest of 24

  1. Bristol City Home −0.11
  2. Preston North End Home −0.26
  3. Blackburn Rovers Away −0.33
  4. Portsmouth Away +0.11
  5. Birmingham City Home +0.22

League schedule strength → How this is calculated →

About these numbers

What is published, what is worked out, and what is the model's

Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.

Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Championship and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.

Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.

The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.

Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.

xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.

The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.

How the model and every figure here are made →

How the model works →