What Millwall have left to play in Championship 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
7 matches ahead in Championship
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 7 matches ahead of Millwall in Championship rates 2.6 of 5 for difficulty, which the scale calls Balanced. 3 of them rate easier than balanced, and nothing in the run rates harder. The model expects 1.44 projected xG a match from them and 10.5 of the 21 points the priced fixtures could return. The hardest of them is Birmingham City away, banded 3 of 5 — Balanced, against an attack rated 61/99 and a defence rated 63/99.
The run at a glance
Derby County home Sat 31/10
Projected xG 1.73 – 1.05 Millwall win 52%
Birmingham City away Tue 03/11
Projected xG 1.25 – 1.50 Millwall win 29%
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Open the match page for Portsmouth
Sat 24/10 Away Portsmouth Championship
3 Balanced Opponent: attack 44/99, defence 71/99Projected xG 1.18 – 1.32 Projected xPts 1.24- Portsmouth
- 38%
- Draw
- 32%
- Millwall
- 31%
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Open the match page for Derby County
Sat 31/10 Home Derby County Championship
2 Favourable Opponent: attack 38/99, defence 38/99Projected xG 1.73 – 1.05 Projected xPts 1.84- Millwall
- 52%
- Draw
- 28%
- Derby County
- 20%
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Open the match page for Birmingham City
Tue 03/11 Away Birmingham City Championship
3 Balanced Opponent: attack 61/99, defence 63/99Projected xG 1.25 – 1.50 Projected xPts 1.17- Birmingham City
- 41%
- Draw
- 30%
- Millwall
- 29%
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Open the match page for West Bromwich Albion
Sat 07/11 Away West Bromwich Albion Championship
3 Balanced Opponent: attack 41/99, defence 62/99Projected xG 1.26 – 1.28 Projected xPts 1.34- West Bromwich Albion
- 35%
- Draw
- 31%
- Millwall
- 34%
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Open the match page for Queens Park Rangers
Sat 21/11 Home Queens Park Rangers Championship
3 Balanced Opponent: attack 56/99, defence 68/99Projected xG 1.43 – 1.21 Projected xPts 1.51- Millwall
- 40%
- Draw
- 30%
- Queens Park Rangers
- 29%
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Open the match page for Stoke City
Wed 25/11 Away Stoke City Championship
2 Favourable Opponent: attack 26/99, defence 29/99Projected xG 1.54 – 1.09 Projected xPts 1.68- Stoke City
- 24%
- Draw
- 30%
- Millwall
- 46%
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Open the match page for Burnley
Sat 28/11 Home Burnley Championship
2 Favourable Opponent: attack 50/99, defence 40/99Projected xG 1.71 – 1.16 Projected xPts 1.75- Millwall
- 49%
- Draw
- 28%
- Burnley
- 23%
Championship publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Championship.
Fixture difficulty in Championship
Reads each matchup for Millwall: the band is cut from the model's chances of Millwall winning and losing the match, so Millwall's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Upcoming opponent strength
tied number 7 hardest of 24 in Championship
+0.06 xG vs league average
Over 5 upcoming league fixtures
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Championship's average club, with no venue and nothing of Millwall's own strength in it.
Opponents behind the figure
Upcoming
+0.06 xG vs league average · over 5 fixtures · tied number 7 hardest of 24
- Portsmouth Away +0.11
- Derby County Home −0.21
- Birmingham City Away +0.22
- West Bromwich Albion Away −0.01
- Queens Park Rangers Home +0.20
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Championship and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.