What Queens Park Rangers have left to play in Championship 2026/2027, soonest first. Open a match for the projection behind it and the prices standing against it.
Fixture outlook
7 matches ahead in Championship
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
What the fixtures say
The run of 7 matches ahead of Queens Park Rangers in Championship rates 2.6 of 5 for difficulty, which the scale calls Balanced. 3 of them rate easier than balanced, and nothing in the run rates harder. The model expects 1.38 projected xG a match from them and 10.6 of the 21 points the priced fixtures could return. The hardest of them is Millwall away, banded 3 of 5 — Balanced, against an attack rated 68/99 and a defence rated 54/99.
The run at a glance
Sheffield United home Sat 28/11
Projected xG 1.62 – 0.91 Queens Park Rangers win 53%
Millwall away Sat 21/11
Projected xG 1.21 – 1.43 Queens Park Rangers win 29%
-
Open the match page for Swansea City
Sat 24/10 Home Swansea City Championship
3 Balanced Opponent: attack 49/99, defence 69/99Projected xG 1.30 – 1.05 Projected xPts 1.53- Queens Park Rangers
- 40%
- Draw
- 32%
- Swansea City
- 27%
-
Open the match page for Southampton
Sat 31/10 Away Southampton Championship
3 Balanced Opponent: attack 70/99, defence 48/99Projected xG 1.26 – 1.45 Projected xPts 1.21- Southampton
- 40%
- Draw
- 30%
- Queens Park Rangers
- 30%
-
Open the match page for Burnley
Tue 03/11 Home Burnley Championship
2 Favourable Opponent: attack 50/99, defence 40/99Projected xG 1.56 – 1.05 Projected xPts 1.73- Queens Park Rangers
- 48%
- Draw
- 30%
- Burnley
- 23%
-
Open the match page for Lincoln City
Sat 07/11 Home Lincoln City Championship
2 Favourable Opponent: attack 37/99, defence 43/99Projected xG 1.53 – 0.94 Projected xPts 1.79- Queens Park Rangers
- 50%
- Draw
- 30%
- Lincoln City
- 20%
-
Open the match page for Millwall
Sat 21/11 Away Millwall Championship
3 Balanced Opponent: attack 68/99, defence 54/99Projected xG 1.21 – 1.43 Projected xPts 1.19- Millwall
- 40%
- Draw
- 30%
- Queens Park Rangers
- 29%
-
Open the match page for Norwich City
Tue 24/11 Away Norwich City Championship
3 Balanced Opponent: attack 49/99, defence 54/99Projected xG 1.21 – 1.24 Projected xPts 1.31- Norwich City
- 35%
- Draw
- 32%
- Queens Park Rangers
- 33%
-
Open the match page for Sheffield United
Sat 28/11 Home Sheffield United Championship
2 Favourable Opponent: attack 34/99, defence 33/99Projected xG 1.62 – 0.91 Projected xPts 1.88- Queens Park Rangers
- 53%
- Draw
- 29%
- Sheffield United
- 18%
Championship publishes only its next few rounds, so the list stops here. The rest of the season is added as the league schedules it.
The band is how hard the model rates each match, from 1 (easiest) to 5 (hardest). Opponent attack and defence use the same 1–99 scale as Team Strength, where 50 is the average side in Championship.
Fixture difficulty in Championship
Reads each matchup for Queens Park Rangers: the band is cut from the model's chances of Queens Park Rangers winning and losing the match, so Queens Park Rangers's own strength and home advantage are in it.
Every club's remaining calendar is a different length, so there is nothing of equal length to place the whole of this one against.
Upcoming opponent strength
tied number 7 hardest of 24 in Championship
+0.06 xG vs league average
Over 5 upcoming league fixtures
Reads the opponents alone, whoever plays them: each one's fitted xG margin against Championship's average club, with no venue and nothing of Queens Park Rangers's own strength in it.
Opponents behind the figure
Upcoming
+0.06 xG vs league average · over 5 fixtures · tied number 7 hardest of 24
- Swansea City Home +0.14
- Southampton Away +0.19
- Burnley Home −0.08
- Lincoln City Home −0.19
- Millwall Away +0.22
About these numbers
What is published, what is worked out, and what is the model's
Published by the fixtures feed and stored as it arrives: the kickoff time, the two clubs, the competition, and whether a match is still scheduled.
Worked out here from stored figures: each opponent's attack and defence on a 1–99 scale, where 50 is the average side in Championship and a higher score is a stronger side at both ends; the difficulty band, cut from the model's chances of winning and losing each fixture; and everything the outlook, the strip and the fixture difficulty block add up from the rows — the run's mean band, its averages and totals, the counts they were taken over, the placings and the competition's average.
Worked out here from the model's ratings alone: the Upcoming opponent strength block, the mean of the next 5 opponents' fitted xG margins against the league's average club, whoever plays them, and its rank among the competition's clubs.
The model's output, for matches nobody has played yet: projected xG and xGA, the chances of a win, a draw and a loss, and xPts.
Projected xG is what the model expects a side to create in a match still to come. It is not the xG on the Results page, which measures the chances a side actually had.
xPts is what those three chances are worth in points: 3 times the chance of a win plus the chance of a draw, so 3 is the most a single fixture can be worth.
The difficulty band runs from 1, the most favourable fixture, to 5, the least favourable — so the lower a run's difficulty, the kinder the run.